/*
 *
 *
 *
 */
 
#include <iostream>
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>

using namespace std;

#ifndef _AUDIO_H_
#define _AUDIO_H_

class Audio
{
    private:
    
    string fileName;
    Mix_Chunk *sound;
    Mix_Music *music;
    
    public:
    
    Audio(string fileName, int type);
    ~Audio(void);
    void play(int n);
    void stop(void);
    
};


#endif
